The truth behind virtual goods spending on mobile devices
Exclusive podcast with Jason Hall from MocoSpace
With annual virtual goods spending on mobile devices predicted to eclipse the $1 billion mark in 2012, it’s clear that this increased demand for virtual goods in mobile gaming will continue to help publishers and developers monetize their games more effectively in the future.
In this exclusive podcast with Jamie Hall, MocoSpace’s President and CTO, he outlines the
demographic breakdowns of virtual goods spending for mobile games by age and ethnicity.
Plus, the podcast is also accompanied by some great infographics to make the data easily visible and digestible! Just fill in your details on the right to get it.
Thanks for downloading this podcast and feel free to contact me at firstname.lastname@example.org or by phone at (201) 234-4766 with any questions or comments you have.
Mobile Gaming USA